Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video he creates the so called “Detroid Agate” which is not actually a rock, but paint scraps created by car paint. COPs is perfect for this […]
All Posts tagged “crystal”
Free Tutorial: Procedural Crystal Generator
Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. We‘ll create detailed geometry with internal crystal […]
PDG 101 – Pt.18: The Top Geometry SOP
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Creating A Procedural Snowflake
we have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As […]
Modeling and Rendering a Quartz Crystal in Houdini 16
When testing out a new render engine (or any tool that can do rendering), one of the typical objects I try to get a decent image of is a quartz crystal. In order to get that right, a rendering needs to contain effects such as […]