All Posts tagged “crystal

New in Houdini 21: PBR Texturing in Copernicus (updated workflow)

Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video he creates the so called “Detroid Agate” which is not actually a rock, but paint scraps created by car paint. COPs is perfect for this […]

Free Tutorial: Procedural Crystal Generator

Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender 4.3 Geometry Nodes. We‘ll create detailed geometry with internal crystal […]

Creating A Procedural Snowflake

we have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As […]

Modeling and Rendering a Quartz Crystal in Houdini 16

When testing out a new render engine (or any tool that can do rendering), one of the typical objects I try to get a decent image of is a quartz crystal. In order to get that right, a rendering needs to contain effects such as […]