A popular misconception we often encounter when answering questions, is the notion that in order to simulate an effect A that looks somewhat similar to another algorithm we built to simulate effect B, all you need to do is tweak a few parameters. While true […]
All Posts tagged “gradient”
Papers Please – Graph Bundling Pt. 1: Theory
Watch pt. 1 here. Let’s spread a bit of joy and dive into VEX and Houdini-SOPs again to implement a really neat technique from a french/dutch paper covering graph bundling. While graph bundling is usually found in network analysis or geovisualization, we’re gonna adapt the […]
Obstacle Avoidance: Flow Fields
A quick and easy method for guiding particles / agents / things around obstacles, using Attribute Blur and Measurement SOPs. Download Project File