A quick and easy method for guiding particles / agents / things around obstacles, using Attribute Blur and Measurement SOPs.
A quick and easy method for guiding particles / agents / things around obstacles, using Attribute Blur and Measurement SOPs.
Quick Question about the Measure Sop: my heat isn’t visible with the Measure Sop like yours. I even downloaded your Project File and have the same Issue. I’m currently using H17.5
Hi Ozzi,
you might wanna download H18 then 🙂
Cheers, Mo
Ozzi, with the Measure SOP selected press enter in the viewport. The Measure SOP has a dedicated visualization state. Works in 17.5 too.
Loved this Moritz. I added some noise via a point Vop in the solver: https://www.instagram.com/p/B6qdzF1h1q6/?igshid=18vh78jlgwm2c
Hui! Really neat pattern you’re getting out of it! Nice one.
Works really nicely as a pop wrangle inside a popnet so you can add things like pop interact and vary the drag for an organic flocking kinda thing.