Obstacle Avoidance: Flow Fields by Moritz 23.12.2019 comments 11 Free Tutorials avoidance, blur, collision, direction, filed, Flow, flowfield, gradient, Houdini, Particles, steering Toggle cinema mode A quick and easy method for guiding particles / agents / things around obstacles, using Attribute Blur and Measurement SOPs. Download Project File Liked it? Take a second to support Moritz on Patreon! 11 Comments Ozzi 23.12.2019 Reply Quick Question about the Measure Sop: my heat isn’t visible with the Measure Sop like yours. I even downloaded your Project File and have the same Issue. I’m currently using H17.5 Moritz 23.12.2019 Reply Hi Ozzi, you might wanna download H18 then 🙂 Cheers, Mo Chris Baranowski 23.12.2019 Reply Ozzi, with the Measure SOP selected press enter in the viewport. The Measure SOP has a dedicated visualization state. Works in 17.5 too. Brendan Dawes 29.12.2019 Reply Loved this Moritz. I added some noise via a point Vop in the solver: https://www.instagram.com/p/B6qdzF1h1q6/?igshid=18vh78jlgwm2c Moritz 29.12.2019 Reply Hui! Really neat pattern you’re getting out of it! Nice one. Morgan Visconti 09.01.2020 Reply Works really nicely as a pop wrangle inside a popnet so you can add things like pop interact and vary the drag for an organic flocking kinda thing. James Strawbridge 22.04.2021 Reply My script isn’t working and the downloadable project file doesn’t work for me to compare with. Moritz 22.04.2021 Reply Hi James, I just tested the scene file and it works for me in H18.5.535 – Are you getting any error message? Or rather: Which part specifically isn’t working for you? Cheers, Mo Gus 19.01.2022 Reply Im using H19.0.55 Any idea if measure sop has change? im not able to exclude the geometries from my flow field. Thanks for the tutorial btw 🙂 Moritz 20.01.2022 Reply Hi Gus, I have the feeling it’s connected to this: https://entagma.com/quicktip-new-grouping-behaviour-in-h19/ Cheers, Mo Neb 16.07.2023 Reply Hi Mo or anyone 🙂 How did you get objects in your video preview to follow the path and not to be deformed. I added sphere, connected it with CopyToPoints node to Scatter and then to solver. The animation works but my spheres got deformed. It would be great if you or anyone else can answer and help me. Thanks – NEB Leave a Reply Cancel replyWrite your comment here... *Name * Email * Website Save my name, email, and website in this browser for the next time I comment.