Essential TD Skills: Designing & Implementing Algorithms

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A popular misconception we often encounter when answering questions, is the notion that in order to simulate an effect A that looks somewhat similar to another algorithm we built to simulate effect B, all you need to do is tweak a few parameters.

While true in a few circumstannces, there’s a fundamental difference in tweaking an algorithm’s parameters and designing an algorithm to simulate a specific behaviour.

Even more so, there’s a fundamental difference in designing an algorithm and implementing it.

In this video, Mo goes covers the three (or four) things you’re gonna go through when creating an algorithm and implementing it:

– The Concept
– The Algorithm
– The Implementation
– The Parameter Space (Tweaking Values)

Download Project File

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5 Comments

  1. Thanks a lot for this amazing tutorial!

    I would like to create the same effect on an object but I can’t really find a way to get the same height attribute working with this setup.

    Do you have an idea?

    Thank you

  2. great tutorial, thanks! Opened the render file to try and get to grips with redshift and have a look. The render looks super washed out and pale compared to the render in your tut, is there some post work done on the render or should the scene file look similar out the box? thanks!

    • Heyhey,

      indeed, the rendering has been comped. 🙂

      Cheers, Mo

    • Hi Stuart,

      ouh, neat – no, I wasn’t aware of it.
      Looks like she/he used a polygonal grid instead of a heightfield. Interesting.

      Cheers, Mo

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