Part two of working sloppily in Unreal covers setting up raytracing and materials. Also we’ll tackle the generation of normal maps from a grayscale image in Houdini, talk a bit about different approximations for the Fresnel term and finally poke around in Unreal’s console in […]
All posts tagged “map”
Houdini Game Tools: Assembling a 3D Scan Of The Earth
Although they are technically called “Game Tools” there are quite a few cases in which you might want to use these assets built by the talented folks at SideFX. For example when you’re gonna do geodata visualisation.
Niklas Rosenstein: Python in Houdini – Visualizing Satellite Data
Finally we venture into new territory in Houdini: Python! With the help of our very talented friend Niklas Rosenstein we’ll have a look at how to import actual satellite data from ESA’s Gaia mission into Houdini and use it to render our very own star […]