What do you do when you need fast info passes rendered out but are too stupid to set up something in ROPs and too lazy to use Solaris? Right – you build yourself a 1970s render engine straight in SOPs. Clever? Not sure. Useful? Definitely. […]
Mo goes over how to generate a depth map from a single image and use it in Houdini’s Karma XPU to render a relief like geometry. Download Project Files: https://www.entagma.com/downloads/AI_Houdini_depthmap.zip
It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging. In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement. […]
Part two of working sloppily in Unreal covers setting up raytracing and materials. Also we’ll tackle the generation of normal maps from a grayscale image in Houdini, talk a bit about different approximations for the Fresnel term and finally poke around in Unreal’s console in […]
Although they are technically called “Game Tools” there are quite a few cases in which you might want to use these assets built by the talented folks at SideFX. For example when you’re gonna do geodata visualisation.
Finally we venture into new territory in Houdini: Python! With the help of our very talented friend Niklas Rosenstein we’ll have a look at how to import actual satellite data from ESA’s Gaia mission into Houdini and use it to render our very own star […]