## KineFX 101 – pt. 28: Building a Curve Controller for KineFX

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## KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP

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## KineFX 101 – Pt.13: Combining Vellum with KineFX

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## New In Houdini 18.5 – KineFX

Full Playlist Here Revisiting an old technique Manu covered a while ago. But this time using H18.5’s new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a bit of linear algebra. Links Manu’s previous tut […]

## Houdini On Mushrooms Pt.2: Point Deform In-Depth: The LinAlg Monster

Be careful what you whish for! 🙂 In this video we’ll be diving into the depths of Houdini’s point deform node. What superficially looks like a trivial task turns out to be a bit more involved than Mo initially hoped for. Brace yourself for some […]

## Polyfolding – Part 2

This is the second part of a two part tutorial. Part one

## Polyfolding – Part 1

This is the first part of a two part tutorial. Part two will be available soon. Polyfolding is an interesting effect where you split up an object to individual bands and make them curl up. It can be used to disintegrate an object or make […]

## TD Essentials: Parallel Transport

Curve framing is important for a lot of things, like trajectories, creating geometry from curves or aligning copied geometry to curves. In this tutorial Manuel implements the parallel transport algorithm that transports an initial normal vector along a curve to create a smoothly varying frame. […]