New In Houdini 18.5 – KineFX

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Free Tutorials

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Revisiting an old technique Manu covered a while ago. But this time using H18.5’s new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a bit of linear algebra.

Links

Manu’s previous tut on manually building polyfolding

Matt Estela’s CGWiki entry on KineFX

threedscans.com – A neat collection of 3D Scans

Download Project File

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2 Comments

  1. Great, just wondering:

    How would one export such a setup as .fbx?
    I successfully exported with the rop_fbxcharacteroutput but since the skinning is nonstandard , it’s missing the boneCapture attribute and no deformation comes along in the FBX.

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