All posts tagged “Mograph

Production Setup: Audioreactive Particles Using Vellum & POPs

You wanted to know how to set up something similar to Daniel Sierra’s “Oscillate” in Houdini. So in this tutorial we’ll walk you through the steps necessary to not only create an audioreactive Vellum simulation but also add secondary particles into that simulation and create […]

Mograph Liquids: Controlling FLIP Fluids Via Curve Forces

Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and […]

Houdini 17 Quicktip: Packing Geometry Using the UV-Layout SOP

With the Houdini 17 party still going, let’s have a look at a somewhat hidden gem in H17’s tools: The UV-Layout SOP. “Wait! I don’t care about ’em UVs!” you might say. We hear you, but they are not really the focus of this tutorial. […]