Houdini 20 comes with a completely rebuilt cloud workflow, which makes it a whole lot easier to create a wide variety of realistic clouds. So let’s build one from scratch and take a look at the new cloud shape tools, noises and shaders! Download Project […]
All Posts tagged “new feature”
New In Houdini 20: Feathers 02 – Grooming Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
New In Houdini 20: Feathers 01 – Creating Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
Procedural UV Unwrapping with Geometry Nodes
This tutorial uses Blender 3.3 Alpha. You can get this version from here: Download Experimental Builds Blender 3.3 Alpha adds nodes for procedural UV unwrapping. In this quick tip tutorial Manuel explains one way of using the new feature on some procedurally built rocks.