This tutorial uses Blender 3.3 Alpha. You can get this version from here: Download Experimental Builds
Blender 3.3 Alpha adds nodes for procedural UV unwrapping. In this quick tip tutorial Manuel explains one way of using the new feature on some procedurally built rocks.
Hi, fantastic demo.
I’m a surgeon in the U.K. who has been working on 3d reconstruction from medical imaging. We’ve used to help plan and perform cancer operations and help educate patients about there operations.
I’ve been looking to automate my workflow.
I wonder if this would work with more complex objects (eg a highly branching vascular tree or complex sacral bone).
Happy to discuss and would appreciate your help with this query.