Chris found a very cool way to dejitter animations. No VEX, no VOPs! Download Project file
All Posts tagged “processing”
New in Houdini 21: MPM Postprocessing Workflows
Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video he will go over the new workflows with MPM and how he achieved a way too work with MPM without being to demanding on your […]
Advanced Setups 18 – Implementing Monte Carlo Geometry Processing in VEX
To view this content, you must be a member of Entagma’s Patreon at $29 or more
PDG 101 – Pt.2: Wedging
To view this content, you must be a member of Entagma’s Patreon at $29 or more