It is finally time for Apex Script! In this episode Magnus will dive into the world of APEX script with you. As he said himself, what he covers in this video is only the “tip of the iceberg”, since there are so many more possibilities […]
All Posts tagged “Rigging”
APEX – Ep. 02: Rigging a Character
Magnus Møller is back with Episode 2 of this APEX-Introduction Course! He will show you the AutoRig Component of APEX and explain the differences between the KineFX SOPs workflow and the APEX workflow! We hope you enjoy this episode and if you want to see […]
Free Course: Introduction into APEX – Ep.01
We are very excited to have Magnus Møller – Co-founder of Tumblehead Animation – as your teacher for this APEX beginner course. In this 3-part series, Magnus will introduce you into the world of Character Animation with Houdini! You will learn how and why to […]
ML101 – pt. 11: Building the Inference Setup
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ML101 – pt. 07: Section Overview and Pose Generation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 23: Flower 01: Petal
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KineFX 101 – Pt.16: Rigging An IK Robot Arm
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KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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KineFX 101 – Pt.13: Combining Vellum with KineFX
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.5: The Rig Attrib VOP
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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New In Houdini 18.5 – KineFX
Full Playlist Here Revisiting an old technique Manu covered a while ago. But this time using H18.5’s new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a bit of linear algebra. Links Manu’s previous tut […]
Move Geometry Along a Curve
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