Simon Fiedler doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy! Project Assets Download Project File
All Posts tagged “simon”
Vellum 101 – pt. 33: Guest Tut – Vellum Sewing Pt. II
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Vellum 101 – pt. 32: Guest Tut – Vellum Sewing Pt. I
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Rendering 101 – pt. 31: Guest Tutorial – Additive Particle Shading
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Guest Tutorial: Simon Fiedler – Controlling Swirly Particles
It finally happened – our dear friend Simon Fiedler agreed to record a guest tutorial for us. He decided to share one of his production tricks for controlling particles: Building a swirly vector field to advect particles. Although it looks organic and natural, it’s highly […]