It finally happened – our dear friend Simon Fiedler agreed to record a guest tutorial for us. He decided to share one of his production tricks for controlling particles: Building a swirly vector field to advect particles. Although it looks organic and natural, it’s highly controllable using a few basic vector math hacks. Enjoy!
That was a pretty fab technique!
A really good technic and well explained on top of that.
Enjoyed the tutorial very much, thank you Simon!
Thanks for the great tutorial. I just cannot see the fog volume of the vdb activate no matter what I do. I cannot see it in your project file neither. However, the system works. Can we fix this ?