Today we’re covering two topics in Copernicus, that are long overdue: Cellular Automata and OpenCL. CAs because they’re a classic Entagma topic and now we actually have a way in Houdini to actually build and display them directly, without the use of 2D volumes or […]
All Posts tagged “tiling”
Creating Escher Inspired Tiling Tesselations
Jeroen Claus happens “to know a particular kind of software that’s pretty good at applying a set of geometrical rules.” So he sets out to take you on a journey of building Escher inspired tesselations. Download Project Files (.hiplc)
Better Texture Tiling
Even if you have a perfect tilable texture with seamless borders you often run into problems when tiling the same texture often to cover large areas. If your texture happens to be irregular you might want to give this tiling trick a try to make […]
Keycap Sculptures (Disco Ball Tiling)
When we received an E-Mail by Eduard, asking if we had any idea about disco ball packing, we were intrigued. Eduard pointed out that his (apparently very patient) wife manually tiled this sculpture and was wondering if there’s any way to automate it. He also […]
A Bit Of VEX : Caustics Generator pt. 2 – Extended Features
Building on our last setup, we’re covering rendering out your caustics using COPs, art directing their pattern and making your caustics tileable. Download Project File