Simon Fiedler doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy! Project Assets Download Project File
Occasionally we find an E-Mail in our inbox that asks how to achieve a given effect. This time Jesper asked us how we’d go about creating something like this – spheres arranged in space to create the illusion of a halftone image when viewed from […]
We get the question “why are you doing that setup this particular way?” reather often. As with most setups in Houdini there are many ways of building it. In this tutorial we’d like to go over different approaches of solving a very basic problem: Scattering […]
One of the top three questions we’ve been asked during season one was “How does PCFind work?!” and indeed the question is important as so many setups rely on the ability to find close points.