Even if you have a perfect tilable texture with seamless borders you often run into problems when tiling the same texture often to cover large areas. If your texture happens to be irregular you might want to give this tiling trick a try to make […]
All Posts tagged “warp”
PBD: Dynamic Weave
Today it’s about dynamically generating a piece of woven fabric. Manuel explains how to write a VEX wrangle in the DOP context to generate connecting yarns in every frame.