All Posts tagged “water

New in Houdini 21: Gaussian Splatting (with Vellum)

Houdini21 dropped! Chris dropped everything immediately as well to record “New in Houdini” for your viewing pleasure! In this video we will take a look at Gaussian Splatting and create a simple, yet cool looking vellum sim. Stephan Helbing’s Talk Download Project File

New In Houdini 19.5 Pt 4: SOP FLIP Fluids

One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new workflow, including custom viscosity and density for our liquid. […]

Mograph Liquids: Controlling FLIP Fluids Via Curve Forces

Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and […]