Mo is going to SIGGRAPH – and he’s running late. So this text admittedly is very brief.
In this video we’re gonna (ab)use Houdini’s new shallow water solver to create this abstract streamline animation.
Mo is going to SIGGRAPH – and he’s running late. So this text admittedly is very brief.
In this video we’re gonna (ab)use Houdini’s new shallow water solver to create this abstract streamline animation.
I like that we are seeing more content on karma & solaris. will we be seeing any dedicated content on solaris in the future ?
Hi) Its amazing effect) Could i get this result on surface of cylinder?) Is it imposible to import and render with Arnold in Maya?)