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  1. Loved this great use of an attribute VOP, my preferred way of working, it makes more sense to my brain. I’d love to see how you might apply a secondary dynamic influence to it, such as multiple attractors with falloff pulling at the surface, of course that would be once you have already applied the cloth simulation. I had a go at this setup recently but was not happy with my setup. I am sure it should be easier in Vellum than the way I went about it. .. thank you

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