In this first part of the chainmail tutorial Manuel shows you how to create procedural chainmail instancing real geometry onto a procedural hex pattern created with VOPs.
In this first part of the chainmail tutorial Manuel shows you how to create procedural chainmail instancing real geometry onto a procedural hex pattern created with VOPs.
Loved this great use of an attribute VOP, my preferred way of working, it makes more sense to my brain. I’d love to see how you might apply a secondary dynamic influence to it, such as multiple attractors with falloff pulling at the surface, of course that would be once you have already applied the cloth simulation. I had a go at this setup recently but was not happy with my setup. I am sure it should be easier in Vellum than the way I went about it. .. thank you