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All Posts tagged “VOPs”
AHTYA 2.0 – pt. 19: Understanding Vectors Part 1
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AHTYA 2.0 – pt. 17: Dataviz Mini Project
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AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini
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KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 23: Flower 01: Petal
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Chainmail Part 2: Deform the Chainmail Using UVSample
In this second part of the chainmail tutorial Manuel shows you how to create a Vellum cloth sim and how to attach the chainmail geo to the simulated cloth using the VEX function UVSample(). Download Project File
Chainmail Part 1: Creating a Procedural Chainmail Pattern
In this first part of the chainmail tutorial Manuel shows you how to create procedural chainmail instancing real geometry onto a procedural hex pattern created with VOPs. Download Project File
KineFX 101 – Pt.5: The Rig Attrib VOP
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Guest Tutorial: Simon Fiedler – Mesh Based Bubble Deformer
Simon Fiedler doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy! Project Assets Download Project File
Houdini In Ten Minutes 07: Animating The Spheres
Let’s get things moving and build procedural animations using our scatter setup. And while we’re at it why not talk a bit about more or less clever ways to set this up… NOTE: As I might have mentioned, Mantra is by no means a fast […]
VOPs Quicktip: Shaping Displacement Using Modulo & Noise
My grudge with social media is that it is virtually impossible to find posts after a few weeks. I saw this effect on twitter in some real time engine. Unity or Unreal. I’d love to give credit to whoever cooked it up, but I’m unable […]
Crochet – Blending between Delaunay and Voronoi
Here at Entagma we love to deal with yarns. This video extends the “yarn-effects” with a crochet approach. Using the delaunay triangulation of an input mesh and its dual diagram, the voronoi mesh, we build a procedural model that uses point color to blend smoothly […]
Low Poly Transform
Blending smoothly between a high-poly mesh and its low-poly representation is a subtle but useful effect. In this tutorial you’ll learn how to create two versions of the same object, one smooth and one facetted, with the exact same topology. This enables you to blend […]
Kitbash Vein Growth Part 2
This time we extend the setup from two weeks ago.
Kitbash Vein Growth Part 1
This tutorial shows you how to create a procedural vein, that is composed of small segments that you drawn by hand. This way the overall look of the vein is art-directable.
VEX & VOPs: Perspective Halftone Illusion
Occasionally we find an E-Mail in our inbox that asks how to achieve a given effect. This time Jesper asked us how we’d go about creating something like this – spheres arranged in space to create the illusion of a halftone image when viewed from […]
VEX / VOPs Basics: PCFind
One of the top three questions we’ve been asked during season one was “How does PCFind work?!” and indeed the question is important as so many setups rely on the ability to find close points.