To view this content, you must be a member of Entagma’s Patreon at $29 or more
All Posts tagged “VEX”
Popping a Soap Bubble
Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File
Volume Style Transfer With ONNX
In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]
Machine Learning with ONNX in Houdini 20
With Houdini 20 we got our first official machine learning node from SideFX. While we previously had example scene files that did machine learing related stuff or plugins like mlops, this is the first machine learning tool that you get just by installing Houdini. So […]
Sci Fi Panel Deformer with OpenSubDiv Patches
In this episode we’re using a little geometry processing trick to build a sci fi panel deformer, much like some of the tools in the Tissue addon for Blender. We’ll also learn how to use some of the OpenSubDiv functions within Vex in Houdini. Links […]
Guest Tutorial: Dart Throwing
We’re thrilled to have Andreas Catucci as a guest! Somehow aside from creating amazing work, he managed to record a video on a technique very dear to our hearts: Dart throwing. Sounds like simulating aerodynamics? Not quite. It’s a method to densely pack a surface […]
AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Interference Patterns On Surfaces
Today we’re revisiting an old setup of ours: Creating intricate interference patterns using circular waves. Time has passed since Mo built the first version of this in 2018 and now, with Houdini 19.5, we got a new node that finally allows us to calculate those […]
Strange Forests: Creating 2.5D Images with MLOPs and Faking DOF in Pointclouds
Now that MLOPs is released and available for everyone, let’s create some motion graphics using those new tools and combine them with other workflows we already know from Houdini. In this video Chris shows you how he created these strange forest renders while beta-testing MLOPs […]
KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Guest Course: Creating a Rolling Objects Solver – Part 7
In part seven of our free course on building a rolling object solver, Bastian J. Schiffer extends our solver to take into account random initial rotation and so it works with cubes instead of tubes. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 6
In part six of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver so it works with discs instead of spheres. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 5
In part five of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver to work with POP particles. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 4
In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 3
In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 2
In part two of our free course on building a rolling object solver, Bastian J. Schiffer starts building the actual solver. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 1
View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]
KineFX 101 – pt. 28: Building a Curve Controller for KineFX
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 26: Flower 04: Blossom Animation
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 25: Flower 03: Extra Bits
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 24: Flower 02: Blossom
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 23: Flower 01: Petal
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 22: TD Techniques: Copy Rigged Characters
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 21 – Jeroen Claus: HDBSCAN
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Chainmail Part 2: Deform the Chainmail Using UVSample
In this second part of the chainmail tutorial Manuel shows you how to create a Vellum cloth sim and how to attach the chainmail geo to the simulated cloth using the VEX function UVSample(). Download Project File
Advanced Setups 20 – Jeroen Claus: DBSCAN
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Chainmail Part 1: Creating a Procedural Chainmail Pattern
In this first part of the chainmail tutorial Manuel shows you how to create procedural chainmail instancing real geometry onto a procedural hex pattern created with VOPs. Download Project File
New In Houdini 19.5 Pt.1: Tangent Fields (And a Bit of VEX)
Mo visited the Art Gallery of Ontario and got inspired to test drive one of the hidden gems in Houdini 19.5 – Tangent Fields. Download Project File
KineFX 101 – Pt.16: Rigging An IK Robot Arm
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Procedurally Create Detroit Agate with a Karma Shader
If layers over layers of car paint accumulate in the factory over the years they create grey rocks with magic hidden inside. Once you start to cut and polish these rocks all the individual color layers are revealed and create a color explosion. In this […]
KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 17 – Jeroen Claus: Solving The Traveling Salesperson Problem in Python
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – Pt.13: Combining Vellum with KineFX
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Creating An Abstract Wire Sculpture
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. Napoleon […]
Houdini Guest Tutorial: Jeroen Claus – Creating Toon Shading Outlines
Thrilled to have Jeroen Claus back for a quick tutorial on creating toon outlines as geometry in Houdini. Ideal for those hybrid renders between toon and photoreal shading. Download Project File (.zip)
Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Houdini Tutorial: Melting Things using FLIP
Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about shading & rendering in here, we provide a scene file that’s […]
Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 13 – DIY Poisson Solver: Jacobi Two Pass & von Neumann Boundaries
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 12 – DIY Poisson Solver: Jacobi Red Black & OpenCL
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 11 – DIY Laplace & Poisson Solvers: Jacobi, Gauss-Seidel & SOR
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 09 – From Formula to VEX: Winding Numbers
To view this content, you must be a member of Entagma’s Patreon at $29 or more