All Posts tagged “VEX

Popping a Soap Bubble

Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File

VolumeStyleTransfer

Volume Style Transfer With ONNX

In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]

ONNX Mushroom

Machine Learning with ONNX in Houdini 20

With Houdini 20 we got our first official machine learning node from SideFX. While we previously had example scene files that did machine learing related stuff or plugins like mlops, this is the first machine learning tool that you get just by installing Houdini. So […]

OpenSubDiv Deformer

Sci Fi Panel Deformer with OpenSubDiv Patches

In this episode we’re using a little geometry processing trick to build a sci fi panel deformer, much like some of the tools in the Tissue addon for Blender. We’ll also learn how to use some of the OpenSubDiv functions within Vex in Houdini. Links […]

Guest Tutorial: Dart Throwing

We’re thrilled to have Andreas Catucci as a guest! Somehow aside from creating amazing work, he managed to record a video on a technique very dear to our hearts: Dart throwing. Sounds like simulating aerodynamics? Not quite. It’s a method to densely pack a surface […]

Interference Patterns On Surfaces

Interference Patterns On Surfaces

Today we’re revisiting an old setup of ours: Creating intricate interference patterns using circular waves. Time has passed since Mo built the first version of this in 2018 and now, with Houdini 19.5, we got a new node that finally allows us to calculate those […]

Guest Course: Creating a Rolling Objects Solver – Part 1

View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]

Procedurally Create Detroit Agate with a Karma Shader

If layers over layers of car paint accumulate in the factory over the years they create grey rocks with magic hidden inside. Once you start to cut and polish these rocks all the individual color layers are revealed and create a color explosion. In this […]

Creating An Abstract Wire Sculpture

One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. Napoleon […]

Houdini Tutorial: Melting Things using FLIP

Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about shading & rendering in here, we provide a scene file that’s […]

No VEX Houdini: Organic Modelling Using Winding Numbers

Continuing our “No VEX Houdini” tutorials, Mo covers implementing a very clever technique to model organic surfaces using a mesh’s winding number, as presented in this thread on Twitter by Daniel Piker. In this quick (sub 10 min) tutorial, Mo will use one of Houdini’s […]