In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits.
To follow the lessons you’ll need at least Blender 3.1. You can download the software here: Download Blender
To gain access to the course, become an In-Depth Knowledge supporter of ours on Patreon.