Louis Brodnig is back with another great tutorial and a Game. Conway´s Game of Life to be exact. In this video he shows you how it works and how to make fun animations with it in Blender. Download Project File
All Posts tagged “Blender”
Blender Guest Tutorial: Differential Line Growth
We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]
AHTYA 2.0 – pt. 11: Rendering A: Overview and Preperations
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Geometry Nodes Ep23 – Finishing The Effect
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Geometry Nodes Ep22 – Coloring the Yarn Sculpture
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Geometry Nodes Ep21 – Creating the Second Layer: The Yarn Sculpture
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Geometry Nodes Ep20 – Implementing a Linear Falloff
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Connect The Dots with Geometry Nodes, The “Plexus” Effect
This time we’ll create the “plexus” effect with Geometry Nodes inside of Blender. Manuel shows you how to abuse geometry to fake a loop, that tests all connections between the points of an incoming point cloud and compares their lengths. Then, only the ones are […]
Geometry Nodes Ep19 – Cleaning Up and Creating Reusable Node Groups
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Geometry Nodes Ep18 – Creating Instances and Manipulating them
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Geometry Nodes Ep17 – Finishing the Falloff and Node Groups
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Geometry Nodes Ep16 – Psyche Transform – Spherical Falloff
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Geometry Nodes Ep15 – Real World Project 1 – Psyche Transform Effect
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Geometry Nodes Ep14 – Create the Procedural Low Poly Rocks Shader
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Geometry Nodes Ep13 – Create the Procedural Low Poly Rocks Geometry
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Demystifying Hamburg’s Concert Hall’s Acoustic Panels
Having visited Hamburg recently I was smitten by the city’s concert hall, the Elbphilharmonie. What looks quite minimalistic from afar turns out to be an incredibly detailed building. Of special interes to me were the acoustic panels within the main concert hall, developed by Yasuhisa […]
Geometry Nodes Ep12 – Displace and Shade a Torus by Noise
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Geometry Nodes Ep11 – Create Noise Driven Displacement
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Geometry Nodes Ep10 – Fields
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OFFF Special: My First Vellum Sim
Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File
Geometry Nodes Ep09 – Visualize Vector Addition
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Geometry Nodes Ep08 – Make the Visualizer into a reusable Node Group
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Geometry Nodes Ep07 – Refine the Vector Visualizer
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Geometry Nodes Ep06 – Creating a Vector Visualizer
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Geometry Nodes Ep05 – What are Vectors
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Geometry Nodes Ep04 – Node Properties
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Geometry Nodes Ep03 – Working with Attributes
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Geometry Nodes Ep02 – Working with Geometry
Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch […]
Geometry Nodes Ep01 – Intro to Geometry Nodes
In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits. To follow the lessons you’ll need at least Blender […]
Geometry Nodes Ep00 – Overview
Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. […]
Nerd Rant 2.0 – Ep. 16: Blatant Advertising, Premium Course Blender Geometry Nodes
New premium course out on April 14th: Generative Design Using Blender Geometry Nodes Mo is cranky he’s back in Germany, Manu isn’t cranky although he hasn’t been out of Germany. Manu discusses his soon to be released premium course on Blender’s Geometry Nodes.
Pack Points inside Objects with Geometry Nodes
Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build a Geometry Nodes setup that does just that. First […]
Render Houdini Particles with Blender CyclesX via Geometry Nodes
Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial Manuel shows you how to create a surface flow particle effect inside of […]
Geometry Nodes 3.0 – Plant Growth with Fields
Now that Blender 3.0 is in beta it is time for a little more advanced setup. In this tutorial Manuel will build a multi-layered growth effect. Fully procedural plants are scattered on a procedural terrain and controlled by an effector empty. They all grow individually […]
Nerd Rant 2.0 – Ep.5: THE BESTEST 3D App
In part two of their highly scientific and grown up debate about 3D DCCs, Manu and Mo go knee deep in apps to find out what’s THE BEST 3D APP (!!!) on the market.
Geometry Nodes 3.0 – Cube Grid with Fields
The Geometry Nodes Team decided to redo the architecture of Geometry Nodes for the Blender 3.0 release. Fortunately we can have a look at the new way of working immediately by using the 3.0 Alpha. This tutorial creates a similar effect as my older Cube […]
Nerd Rant 2.0 – Ep.4: Our Software Biography
We still have offset audio, one camera is slightly out of focus and Mo starts requiring a haircut, but on the plus side we discuss our weird origin story in terms of apps and tools we used. To at some point in the future arrive […]
Nerd Rant 2.0 – Ep.2: Rendering in Houdini?
We finally fixed our streaming setup, Manu had a haircut and the guys discuss if it is a good idea to render your projects in Houdini or if you should rather export to other tools.
Nerd Rant 2.0 – Ep.1: Blender Geometry Nodes
Yes we still have some black frames in there, yes the audio is still slightly offset, no we don’t have a proper intro yet… but… you get the idea. In our second (or first depending on how you count) episode of our new nerd rants, […]
Cube Grid – Use Color on Geometry Nodes Instances
Geometry Nodes inside of Blender is constantly updated and expanded on. Using the latest Blender 3.0 Alpha we can now transfer color to geometry generated through instances. This wasn’t possible before and opens a wide range of possibilities for creative expression in Blender. Follow Manuel […]
Create a Reveal Effect in Blender Geometry Nodes using Linear Falloff
Although Geometry Nodes does not support simulation yet, we can still use it to create effects that look like particles. In this tutorial you’ll learn how to implement a linear falloff using the dot product to control a lot of instances procedurally, We’ll then use […]
Create a Procedural Hatching Shader in Blender Cycles
Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the […]
Building a Flowmap Shader in Blender using Flowmap Data from Houdini
Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial and then move over to Blender to build an animated […]
Blender Geometry Nodes: Vertex Normals – Alien Orb
The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space orb effect that relies on vertex normals. You’ll learn some procedural animation […]
Dynamic Outlines with Blender Geometry Nodes and Eevee
Now that Blender features procedural workflows with its lates feature addition Geometry Nodes its time for us to have a look at the other side of the fence. This tutorial mini-series looks into GN from a Houdini users perspective and explores what’s already there and […]
Exporting Alembics For Blender: A Few Hacks
EDIT: Thanks so much for the many comments & hints! Josh Rizzo on Twitter pointed out I’m missing a few import options when loading in the alembic. Here’s how to import animated attributes without a deforming/animated mesh:– Import Alembic– Check “Set Frame Range” and “Is Sequence” […]
The Houdini Donut Tutorial!
EDIT: Simon Fiedler just informed me that in fact we’re not the first ones to do a Houdini Donut tut. Dang! Kudos to Konstantin Magnus! — Mo has recently started learning Blender. (Don’t worry – we won’t ditch Houdini. We just think Blender makes for […]
Rendering 101 – pt. 18: Layering Materials (Plus A Bit Of Curvature)
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