Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch off new geometry streams inside of the node tree to create complex models.
To follow the lessons you’ll need at least Blender 3.1. You can download the software here: Download Blender
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