While Manu is still busy wrapping his head around Solaris (tutorials covering his efforts are coming…), I had the absolute pleasure to comb through H18’s new features list and compile my list of neat new nodes I found.
I grouped the resulting (and very very short individual tutorials) into three groups: SOPs, RBDs and Pyro. Originally we intended to release them as three videos, but we later decided to chop them up so each small video would only cover one topic – that’s why the intros might come over a bit bumpy.
Awesome and very helpful stuff as usual!
Thankyou for the short tutorials!
Fantastic and clear tutorials! I cant wait to get started with all these new features.
You guys deserve a special credit for all your contributions, Sidefx should credit of their next node “entagma” 🙂
Vincent Thomas (VFX and Art since 1998)
Senior Env artist & Lighting & MattePainter & Creative Concepts
Very nice tutorial here! Thank you so much for this series! We LOVE houdini so much!
Everything in one place, thanks guys!
Went through all of these 1 by one today. Thanks for providing these. It’s nice to get a handle on what’s new on launchDay + 1
Awesome ! Thank you for the short tutorials!
The new houdini 18 now only use gas node to Introduce force inside Pyrosolver.
Where can i use a volume source node to get the custom velocity in Pyrosolver?
Great videos as always thanks!
Thank you soo much.
Nice series showing some of Houdini 18 highlights. Thanks!
as always BIG thanks
clear & concise,, thanks you!
Thanks for the insightful videos on the Houdini. I always enjoy them.
Haven’t updated to 18 yet. Have to finish a project first.
I’m wondering if you have thoughts about what the limits of the new SOP solvers are? When would you switch back to DOPs? I know with Vellum, a clear limitation of the SOP solver was if you needed to use dynamic constraints. I’m guessing with RBD it’s the same thing. What about Pyro? Are there things you still need DOPs for?
Thanks for keeping these short. Makes them much easier to digest a piece at a time.
Hello guys, i am getting a little frustrated by trying to do something that seems farely simple.
I want to render out my collision geometry i have used in my rbd-solver.
I have used an rbd configure and the set the velosity with a point-velosity node to add movement to my collsion geo. But when i go up to the obj level i cant see the collision geometry.
Anyone know how to fix this?