Today we’re revisiting an old setup of ours: Creating intricate interference patterns using circular waves. Time has passed since Mo built the first version of this in 2018 and now, with Houdini 19.5, we got a new node that finally allows us to calculate those […]
All Posts tagged “Houdini”
AHTYA 2.0 – pt. 14: Intricate Torus Project
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 13: Understanding For Loops in Houdini
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 12: Rendering B: Octane Walkthrough
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 11: Rendering A: Overview and Preperations
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 10: Flower Tube Project Part 2
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 09: Understanding Points, Verts, Prims, Details and Edges
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 08: Understanding Attributes in Houdini
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Paper Folding with Vellum
In this video Chris covers a simple way of simulating origami like patterns in Houdini and Vellum, just using edge groups and (depending on how you count them) three or six lines of vex. We can very much recommend watching Junichiro Horikawa’s previous explorations on […]
Nerd Rant 2.0 Ep. 24: Python (In General & In Houdini)
Manu and Mo discuss why they stopped worrying and love Python.
AHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 04: Squishy Vellum Project Part 1
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 01: User Interface
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 02: Node Editor
To view this content, you must be a member of Entagma’s Patreon at $29 or more
AHTYA 2.0 – pt. 03: Parameters, Keyframes & Basic Expressions
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Building a Latent Space in Houdini: Part 2 – Implementation
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Building a Latent Space in Houdini: Part 1 – Theory
This week we want to give you a lot more insight into what a latent space actually is and how it gets created. In this case not by using Stable Diffusion, but by building and training our own neural net inside Houdini, who’s only job […]
Strange Forests: Creating 2.5D Images with MLOPs and Faking DOF in Pointclouds
Now that MLOPs is released and available for everyone, let’s create some motion graphics using those new tools and combine them with other workflows we already know from Houdini. In this video Chris shows you how he created these strange forest renders while beta-testing MLOPs […]
Simulating Curling Ribbons in Vellum
The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as it turns out, this is a quite fun and […]
Advanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Advanced Setups 23 – Controlling Stable Diffusion With Houdini
Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library… But let’s not kid ourselves. Thanks to Automatic1111’s API Mo can duct tape together Houdini and WebUI to use both of these awe inspiring powerful tools to […]
Creating Escher Inspired Tiling Tesselations
Jeroen Claus happens “to know a particular kind of software that’s pretty good at applying a set of geometrical rules.” So he sets out to take you on a journey of building Escher inspired tesselations. Download Project Files (.hiplc)
KineFX 101 – pt. 29: Rigging Volumes
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Houdini Tutorial: Waddington Landscape
We are very excited to host our dear friend Dr. Jeroen Claus with a very special tutorial. He’s been working together with Tape Lab, UCL Cancer Research’s Cell Communication Laboratory, to visualise data from their study A Single-cell Perturbation Landscape of Colonic Stem Cell Polarisation, […]
Guest Course: Creating a Rolling Objects Solver – Part 7
In part seven of our free course on building a rolling object solver, Bastian J. Schiffer extends our solver to take into account random initial rotation and so it works with cubes instead of tubes. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 6
In part six of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver so it works with discs instead of spheres. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 5
In part five of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver to work with POP particles. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 4
In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 3
In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 2
In part two of our free course on building a rolling object solver, Bastian J. Schiffer starts building the actual solver. Download Project Files
Guest Course: Creating a Rolling Objects Solver – Part 1
View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to take you through the steps necessary to build a solver […]
KineFX 101 – pt. 28: Building a Curve Controller for KineFX
To view this content, you must be a member of Entagma’s Patreon at $29 or more
WebUI + Houdini Tutorial: Generating And Using AI Depth Maps
Mo goes over how to generate a depth map from a single image and use it in Houdini’s Karma XPU to render a relief like geometry. Download Project Files: https://www.entagma.com/downloads/AI_Houdini_depthmap.zip
Quick Tip: Setting Up A Default Scene In Houdini
Mo is back from berlin where he spent a few days with Colors And The Kids One of the questions tackled there was how to set up a scene file that’d automatically load when Houdini started up. Turns out Houdini looks for a few script […]
KarmaXPU Quickstart Pt. 2 – Custom Attributes, Subsurface Scattering
Continuing with our KarmaXPU quickstart, this video covers reading custom attributes into a MaterialX shader and using it to drive the look of our material’s subsurface scattering. Download Project File
KarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering
In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag. We’ll be setting up a simple scene graph in solaris, import and light our geometry using an HDRI and then spend […]
KarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry
It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released a few versions back, so in our opinion with KarmaXPU being in […]
New In Houdini 19.5 Pt 4: SOP FLIP Fluids
One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new workflow, including custom viscosity and density for our liquid. […]
New In Houdini 19.5 Pt 3: Shallow Water Solver (Plus KarmaXPU)
Mo is going to SIGGRAPH – and he’s running late. So this text admittedly is very brief. In this video we’re gonna (ab)use Houdini’s new shallow water solver to create this abstract streamline animation. Download Project File
New In Houdini 19.5 Pt 2: Karma XPU Beta (MaterialX, Solaris)
Mo visited the Art Gallery of Ontario and got inspired. In This video he’s using Solaris, Karma XPU and MaterialX to shade and render the sculpture created in this tutorial. Download Project File
New In Houdini 19.5 Pt.1: Tangent Fields (And a Bit of VEX)
Mo visited the Art Gallery of Ontario and got inspired to test drive one of the hidden gems in Houdini 19.5 – Tangent Fields. Download Project File
Creating An Abstract Wire Sculpture
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. Napoleon […]
Nerd Rant 2.0 – Ep.17: Using Python Libraries In Houdini
Before leaving for easter holidays, Manu & Mo discuss the usefulness and pain involved in using Python libraries in Houdini’s SOP context to easily access higher level functionality like arcane file export or intricate math.
Python in Houdini: Controlling An Embroidery Machine (DST Export)
In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini: https://youtu.be/aUdC8p17QEc Virtual Embroidery in Houdini: https://youtu.be/RgLcREpwaU4 Info on the .dst file format: https://edutechwiki.unige.ch/en/Embro… […]
Nerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains
Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly talented Designer / Art Director based in Hamburg, Germany. […]
Abstract Particle Animation Using Houdini, Vellum & Octane Render
Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)
Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
To view this content, you must be a member of Entagma’s Patreon at $29 or more