Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File
All Posts tagged “alembic”
Render Houdini Particles with Blender CyclesX via Geometry Nodes
Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial Manuel shows you how to create a surface flow particle effect inside of […]
Exporting Alembics For Blender: A Few Hacks
EDIT: Thanks so much for the many comments & hints! Josh Rizzo on Twitter pointed out I’m missing a few import options when loading in the alembic. Here’s how to import animated attributes without a deforming/animated mesh:– Import Alembic– Check “Set Frame Range” and “Is Sequence” […]
Houdini In Five Minutes 08: Exporting To Alembic
A few words on how to get our animated geo out into other tools. And more importantly a few thoughts about helping yourself when stuck in Houdini. NOTE: As I might have mentioned, Mantra is by no means a fast render engine, so I decided […]