EDIT: For more point to texture attribute trickery have a look at the scene files. In our tutorial on dissolving geometry we hinted at baking point distances into a texture rather than using highly subdivided geometry to store attributes from a point cloud. While this […]
All Posts tagged “attributes”
Exporting Alembics For Blender: A Few Hacks
EDIT: Thanks so much for the many comments & hints! Josh Rizzo on Twitter pointed out I’m missing a few import options when loading in the alembic. Here’s how to import animated attributes without a deforming/animated mesh:– Import Alembic– Check “Set Frame Range” and “Is Sequence” […]
Houdini In Five Minutes 06: Art Directing Your Scattered Spheres
How about we start art directing our scattered spheres and rebuild our setup so we can paint where we want our objects to got? Look no further! NOTE: As I might have mentioned, Mantra is by no means a fast render engine, so I decided […]