At a recent Houdini meetup, Luc Morroni came up with quite an interesting tutorial topic: Procedural waffle structures, like the ones used in Sevilla’s Metropol Parasol. Seems easy enough at first I thought – but as always, the devil’s in the details. In this case […]
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Shadow Projections
When stumbling upon Kumi Yamashita’s amazing artworks, we felt inspired to try our hand at the underlying technique of projecting shadows from a light source. In this tutorial we’ll be creating shapes and object arrangements that form a shadow image when hit with a single […]
Bubbles Yet Again: Implementing Glassner’s Bubble Triplets in VEX
Bubbles. Again. How thrilling. Wait – before you leave hear me out: Building this setup was one major step for me towards becoming brave enough to tackle implementing my first computer graphics paper. Andrew Glassner wrote a fantastic article about how soap bubble triplets form […]
Modeling and Rendering a Quartz Crystal in Houdini 16
When testing out a new render engine (or any tool that can do rendering), one of the typical objects I try to get a decent image of is a quartz crystal. In order to get that right, a rendering needs to contain effects such as […]