Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File
All Posts tagged “C4D”
Nerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk
This is a special nerd rant – just an excuse to upload well over an hour of Vinz and Mo struggling with understanding / teaching Houdini to an absolute beginner. So if you’re thinking of learning Houdini, this call where Mo introduces Vinz to the […]
Nerd Rant 2.0 – Ep.4: Our Software Biography
We still have offset audio, one camera is slightly out of focus and Mo starts requiring a haircut, but on the plus side we discuss our weird origin story in terms of apps and tools we used. To at some point in the future arrive […]
Nerd Rant 2.0 – Ep.2: Rendering in Houdini?
We finally fixed our streaming setup, Manu had a haircut and the guys discuss if it is a good idea to render your projects in Houdini or if you should rather export to other tools.
Creating Geometry With Python In C4D
HI people from the internet. After posting my geometry creation tutorial for Houdini, people approached me with the question, if such a plexus effect is possible in Cinema 4D, too. And I said no, not without plugins. But after thinking about it for a little […]
Do you want to change a classic Delaunay triangle-mesh to a cell like Voronoi topology, with little effort? Then the Cinema4D python plugin “DualGraph” is for you. It computes the dual graph of the Delaunay tesselation. That means it finds the midpoints of the original […]