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All posts tagged “material”
Rendering 101 pt. 2: Theory- Materials, BxDFs, Fresnel & Microfacets
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Modeling and Rendering a Quartz Crystal in Houdini 16
When testing out a new render engine (or any tool that can do rendering), one of the typical objects I try to get a decent image of is a quartz crystal. In order to get that right, a rendering needs to contain effects such as […]