We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]
All Posts tagged “organic”
Particle Life in Houdini POPs
Particle Life is a new(ish), super popular autonomous agent system that is able to produce very organic, microorganism-like patterns with particles. So of course we had to build our own version in Houdini, right? In this video we’ll cover the basic ideas of Particle Life […]
KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
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KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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Creating Escher Inspired Tiling Tesselations
Jeroen Claus happens “to know a particular kind of software that’s pretty good at applying a set of geometrical rules.” So he sets out to take you on a journey of building Escher inspired tesselations. Download Project Files (.hiplc)
KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 23: Flower 01: Petal
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Noise Advection with Geometry Nodes
Advecting points through vector fields is often handy for different purposes. It can be used to visualize noise fields or vector volumes or just to create some beautiful abstracted graphics. Follow Manuel in this tutorial, while he hacks Geometry Nodes to make iterative advection along […]
Giving Birth Using Vellum
Sometimes we get the weirdest questions. And we’re quite thrilled about them! This time our friend Patrick (https://www.altshift.de/) approached us with a.. let’s call it special Vellum setup and some questions about how to make all Elements interact properly and animate them. Resulting in whatever […]
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
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Vellum 101 – pt. 38: Differential Edge Growth
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No VEX Houdini: Organic Modelling Using Winding Numbers
Continuing our “No VEX Houdini” tutorials, Mo covers implementing a very clever technique to model organic surfaces using a mesh’s winding number, as presented in this thread on Twitter by Daniel Piker. In this quick (sub 10 min) tutorial, Mo will use one of Houdini’s […]
VEX in Houdini: Space Colonization
Branching growth is fascinating as it has a lot of hidden structure to it and is very intricate. Many methods have been proposed over the years to model branching structures, like trees. One algorithm that is particularly beautiful and simple is the “Space Colonization” algorithm, […]