1. Ha! This is great! I was just working on something like this. Perfect timing! I was trying to do the remesh in the same network stream as the vellum solve. Thanks for showing how to split up the data into multiple streams.

    One thing I added was to subdivide the edge more with “adaptive” remesh. Just reverse the “growth” attribute with a min of 0.1 to “targetmeshsize” and then pipe that in to an adaptive remesh. Ends up giving you much more resolution on the edges where you need it. 🙂

    Wish I could post images.

    Thanks again!

    • Hey Scott, yes, this technique works quite fine! Especially if you only want to grow your geo up to a specific point and no further. You can add all your edge detail before simming and don’t have to worry about remeshing mid sim!

  2. … when you attribute transfer in sopsolver1 there is no ‘force’ attribute to transfer as far as I can see — am I missing something? Let me know – C

    • Hey Chris, this is more or less just for completionists sake. The setup I built in the tutorial has no force attrib since no external force is acting on the object. If you’re adding for example a gravity force to the sim, you get a force attrib as well.

  3. yes — would love to know how to run the solver “lightly” without the jumps…

  4. Yes! I would love to see a follow up with the adaptive subdivision. Bring on the vex!

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