Building a Flowmap Shader in Blender using Flowmap Data from Houdini

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Free Tutorials

Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial and then move over to Blender to build an animated shader that advects a texture using the vectors from the map.

Download Project Files

The rock assets from the demo are provided by Aixterior

Here you’ll find the free HDR file: HDRHaven

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