Abstracted paintings can be fun, but the tend to look a bit flat. So why not give them depth by extruding parts of the geometry? In this tutorial we’ll dive into VOPs (VEX Operators) and procedurally move geometry points in order to create a polygonal […]
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Houdini: Poly Rembrandt pt. III
After we built our basic setup we dive into the rendering side of Houdini. We’re gonna set up basic lighting and create and adjust shaders to create a rendering of our abstracted Painting. This should give you a short overview of how to quickly setup […]
Houdini: Poly Rembrandt pt. IV
A common technique in computer graphics is the use of a kernel for image processing. We discuss what makes it so useful when for example we would like to detect edges in an incoming image. We’ll be implementing this technique in the next part of […]
Houdini: Poly Rembrandt pt. V
Lastly – we’re putting the final touches on our setup and implement a simple automatic edge detection (based on a similar Kernel we’ve discussed in Part IV). This allows us to drive point scattering to be along any edges in our input image. Makes for […]