Houdini In Five Minutes 13: Setting Up Grains

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Part of: Houdini in Five Minutes
Houdini In Five Minutes

With version 17, Houdini introduced a new simulation framework called vellum. It is based on position based dynamics and thus offers a relatively fast way to simulate a multitude of effects. In our case we’re gonna use it to set up a bunch of grains which we’re then going to texture to display our logo once they’ve fallen to the ground.

For more on Vellum check out our free as well as premium tutorials on the subject.

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5 Comments

  1. Anastasia

    Hi Moritz!
    I tried to use Timeshift SOP before exporting the vellum simulation to Alembic.
    However, when I open it in Cinema 4D, it doesn’t work, the timing is the same as in the original sim.
    Same with Timewarp.
    Is there any workaround to that? Thank you

  2. Giovanni

    Hi there! amazing trick…is there a way to do the same on a continuos fluid? Set the frame number in which the uv texture is in the right place and then follow the simulation flow?

    thank in advance

  3. Hello!
    When I enable the ground plane it is not flat. It’s on the z axis going up and down. How do i “transform” the ground plane?

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