With version 17, Houdini introduced a new simulation framework called vellum. It is based on position based dynamics and thus offers a relatively fast way to simulate a multitude of effects. In our case we’re gonna use it to set up a bunch of grains which we’re then going to texture to display our logo once they’ve fallen to the ground.
For more on Vellum check out our free as well as premium tutorials on the subject.
Has the 3d site been taken down or changed? I cant seem to find it
To me it seems to work although it’s throwing a certificate error:
threedscans.com
Cheers, Mo
Hi Moritz!
I tried to use Timeshift SOP before exporting the vellum simulation to Alembic.
However, when I open it in Cinema 4D, it doesn’t work, the timing is the same as in the original sim.
Same with Timewarp.
Is there any workaround to that? Thank you
Hi there! amazing trick…is there a way to do the same on a continuos fluid? Set the frame number in which the uv texture is in the right place and then follow the simulation flow?
thank in advance
Hello!
When I enable the ground plane it is not flat. It’s on the z axis going up and down. How do i “transform” the ground plane?