All Posts tagged “intro

Unreal Engine Blueprints – Pt.2: Physics

In this video, Matthias Winckelmann takes you through the steps necessary to set up basic physics in Unreal Engine. This is the second video of Matthias’ course “Blueprints 101” – To access more premium workshop videos, become a Patron of ours ($29/mo).

Unreal Engine Blueprints – Pt.1: Introduction

Matthias Winckelmann promised he’d dive deeper into Unreal Engine. And sometimes we keep our promises. In this course, Matthias takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics […]

Houdini In Five Minutes 15: Packed Primitives (Theory)

Let’s dive into our last bunch of videos in this first sprint of “Houdini in five minutes” with a seemingly dry topics: Packed Primitives / Instances. Although slightly technical, it’s a powerful concept that enables Houdini to work on massive scenes.

Houdini In Five Minutes 14: Rendering Grains In Redshift

After we’re done setting up our simulation, let’s render it! This time using Redshift, one of our favorite engines when it comes to working and rendering in Houdini. Yes it doesn’t come with Houdini. Yes it’s a third party addon. Yes it costs money. However […]

Houdini In Five Minutes 13: Setting Up Grains

With version 17, Houdini introduced a new simulation framework called vellum. It is based on position based dynamics and thus offers a relatively fast way to simulate a multitude of effects. In our case we’re gonna use it to set up a bunch of grains […]

Houdini In Five Minutes 12: Setting Up Particles

Houdini isn’t just a great tool for procedural geometry creation – it’s also the single most powerful particle system we’ve seen to this day. Plus: The particles are deeply integrated into Houdini’s functionality, so you can combine them with virtually any tool Houdini has to […]

Houdini In Five Minutes 11: The Foreach Loop

Ever wanted to take your meshes apart and work on their individual polygons? No? Doesn’t matter – here’s the foreach loop which allows you to do exactly that! Download Project File

Houdini In Five Minutes 01: Houdini’s Structure

Skip to 02:05 if you’re tired of Mo’s semi-motivational ranting. Houdini 2020! We’ve seen it pop up often enough on our social media timelines. And to help you transition to this amazing tool, we’re creating these five minute(ish) tutorials to help you quickly graps the […]