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All Posts tagged “intro”
Unreal Engine Blueprints – Pt.9: First Nodes
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Unreal Engine Blueprints – Pt.7: Events
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Unreal Engine Blueprints – Pt.6: Your First Actor
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Unreal Engine Blueprints – Pt.5: The Mysterious Sphere
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Unreal Engine Blueprints – Pt.4: Setting Up A Camera
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Unreal Engine Blueprints – Pt.2: Physics
In this video, Matthias Winckelmann takes you through the steps necessary to set up basic physics in Unreal Engine. This is the second video of Matthias’ course “Blueprints 101” – To access more premium workshop videos, become a Patron of ours ($29/mo).
Unreal Engine Blueprints – Pt.1: Introduction
Matthias Winckelmann promised he’d dive deeper into Unreal Engine. And sometimes we keep our promises. In this course, Matthias takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics […]
PDG 101 – Pt.1: Course Overview & PDG Basics
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Houdini In Five Minutes 19: SOPs, Redshift & MOPs – Isocontours: Setting Up The Rendering
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In […]
Houdini In Five Minutes 18: SOPs, Redshift & MOPs – Isocontours: Setting Up The Particles
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In […]
Houdini In Five Minutes 17: SOPs, Redshift & MOPs – Isocontours: Setting Up The Terrain
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In […]
Houdini In Five Minutes 16: Building A Flip Display Using MOPs
Let’s put our newfound knowledge of packed primitives and the MOPs toolkit to use and build a straightforward mechanical display! Download Motion Operators for free. Download Project File
Houdini In Five Minutes 15: Packed Primitives (Theory)
Let’s dive into our last bunch of videos in this first sprint of “Houdini in five minutes” with a seemingly dry topics: Packed Primitives / Instances. Although slightly technical, it’s a powerful concept that enables Houdini to work on massive scenes.
Houdini In Five Minutes 14: Rendering Grains In Redshift
After we’re done setting up our simulation, let’s render it! This time using Redshift, one of our favorite engines when it comes to working and rendering in Houdini. Yes it doesn’t come with Houdini. Yes it’s a third party addon. Yes it costs money. However […]
Houdini In Five Minutes 13: Setting Up Grains
With version 17, Houdini introduced a new simulation framework called vellum. It is based on position based dynamics and thus offers a relatively fast way to simulate a multitude of effects. In our case we’re gonna use it to set up a bunch of grains […]
Houdini In Five Minutes 12: Setting Up Particles
Houdini isn’t just a great tool for procedural geometry creation – it’s also the single most powerful particle system we’ve seen to this day. Plus: The particles are deeply integrated into Houdini’s functionality, so you can combine them with virtually any tool Houdini has to […]
Houdini In Five Minutes 11: The Foreach Loop
Ever wanted to take your meshes apart and work on their individual polygons? No? Doesn’t matter – here’s the foreach loop which allows you to do exactly that! Download Project File
Houdini In Five Minutes 10: Procedural Animations Using The SOP Solver
The very first (and still imho the most fun) way to dive into simulation territory is Houdini’s SOP solver: It allows you to execute a node tree on a previous frame’s data. This gives you the ability to create evolving shapes, hand built particle systems […]
Houdini In Five Minutes 05: Making Your Rendering Look Nicer
A bit of depth of field can never harm! Learn how to tweak your render settings in Mantra for final rendering. Download Project File
Houdini In Five Minutes 04: Rendering It
What is geometry worth if we can’t generate an image out of it? Let’s do this by setting up Mantra, Houdini’s built in render engine. Download Project File
Houdini In Five Minutes 03: Attributes
What on earth did we just do?! Let’s talk a bit more about one of Houdini’s fundamental building blocks: Attributes. Download Project File
Houdini In Five Minutes 02: Your First Node Tree
Let’s get cracking and build our very first setup! Download Project File
Houdini In Five Minutes 01: Houdini’s Structure
Skip to 02:05 if you’re tired of Mo’s semi-motivational ranting. Houdini 2020! We’ve seen it pop up often enough on our social media timelines. And to help you transition to this amazing tool, we’re creating these five minute(ish) tutorials to help you quickly graps the […]
Rendering 101 – pt. 0: The Overall Plan
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