Now that Blender 3.0 is in beta it is time for a little more advanced setup. In this tutorial Manuel will build a multi-layered growth effect. Fully procedural plants are scattered on a procedural terrain and controlled by an effector empty. They all grow individually and move with the wind. Learn how to stack geometry nodes setups on top of each other to increase complexity with these growing alien flowers.
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Hi Manuel, thank you for covering this advanced Blender topic. I was wondering if you chose the mathNodes for a reason instead of a mapRange to scale the initial noise texture on your BaseGrid?
cheers eL.
that‘s just personal preference. A map range would have worked equally well…