We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]
All Posts tagged “growth”
KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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Geometry Nodes 3.0 – Plant Growth with Fields
Now that Blender 3.0 is in beta it is time for a little more advanced setup. In this tutorial Manuel will build a multi-layered growth effect. Fully procedural plants are scattered on a procedural terrain and controlled by an effector empty. They all grow individually […]
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
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Vellum 101 – pt. 38: Differential Edge Growth
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TD Essentials: Create a Swept Phyllotaxis Operator in Houdini
Plant growth has a strong connection to mathematics. Especially the special phyllotactic distribution pattern shows up a lot in nature. Be it the head of a sunflower, a pinecone or a pineapple. The dense packing of seeds and other organs on the surface of these […]
Vellum 101 – pt. 30: Grain Infection
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Kitbash Vein Growth Part 2
This time we extend the setup from two weeks ago.
Creating A Procedural Snowflake
we have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As […]
Guest Tutorial: Yader – Poly Garden
We’re happy to present to you another special guest on Entagma – this time it’s Yader (who some of you might know through his great Cinema 4D tutorials). In his tutorial he’s gonna shed some light on how he built his Poly Garden setup that […]
Special Guest Tutorial: Shortest Path Growth
Say hi to our very good friend Ben Watts of BW Design. We’re thrilled to have him on Entagma for a guest tutorial showing his newest technique for vein growth in Houdini without any VEX.