Houdini In Five Minutes 14: Rendering Grains In Redshift

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Houdini In Five Minutes

After we’re done setting up our simulation, let’s render it! This time using Redshift, one of our favorite engines when it comes to working and rendering in Houdini. Yes it doesn’t come with Houdini. Yes it’s a third party addon. Yes it costs money. However we think that currently a third party engine (no matter if it’s Redshift, Octane, Vray, Arnold, Renderman, 3Delight or whatever you prefer) is about the only chance a small studio / freelancer has when it comes to rendering out sequences without using a render farm. So let’s get rendering!

For more on Vellum check out our free as well as premium tutorials on the subject.

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3 Comments

  1. daniel morton

    hi,

    you said you’ve already set up the Redshift obj at the start. How did you do that please? This part of the process is missing so I can’t set the particles to be seen in Redshift and I don’t have the Redshift OBJ tab in Geometry. Great work on these tutorials by the way, super useful!

    • Hi Daniel,

      if you have Redshift installed correctly, the Redshift obj tab should automatically be added to every geometry node you add in Houdini’s OBJ context. If that’s not the case, select the object to which you want to add Redshift parameters and in Redshift’s shelf tab click on the ObjParms button.

      Cheers, Mo

      • Hi there,

        thank you so much for replying. I was able to add it with the shelf tool. Think I may have sign up to premium!

        Cheers,

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