Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build a Geometry Nodes setup that does just that. First we’ll fill the bounding box of a torus with packed points and then invent a way to tell if these points are inside or outside of the torus. The points that lie outside will be deleted – creating a torus made from points. This component comes in handy in many setups, so check out how to build it.
Amazing, I love the explanation and how you logical it is. Which is how it should be. Many thanks Manuel