1. Particle

    That’s amazing, I always wanted to learn this!
    Gonna give it a try now
    Thanks Christopher!


  2. Hey Chris,

    I might be mistaken, but it seems to me that in this setup, where ropfetch retrieves opengl to create a preview, the entire simulation is calculated once again. And since it’s very fast, it goes unnoticed.
    It seems that for the preview, it would be better to load the cache in SOP specifying @wedgenum. Then opengl will use the calculated cache for rendering, rather than simulating everything again.

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