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All posts by “Christopher Kopic”
KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 24: Flower 02: Blossom
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KineFX 101 – pt. 23: Flower 01: Petal
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KineFX 101 – pt. 22: TD Techniques: Copy Rigged Characters
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KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
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KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
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KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow
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KineFX 101 – Pt.19: CFX: Muscles Part 2
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KineFX 101 – Pt.18: CFX: Muscles Part 1
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KineFX 101 – Pt.17: No VEX Procedural Walkers
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KineFX 101 – Pt.16: Rigging An IK Robot Arm
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KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
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KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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KineFX 101 – Pt.13: Combining Vellum with KineFX
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KineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing Skeletons
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KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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KineFX 101 – Pt.8: Character Animation Using Motionclips
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.6: Building Procedural Walkers
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KineFX 101 – Pt.5: The Rig Attrib VOP
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KineFX 101 – Pt.4: Balancing Pebbles
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KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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KineFX 101 – Pt.2: Building Procedural Skeletons
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
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Vellum 101 – pt. 38: Differential Edge Growth
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Advanced Setups 07 – Reading XML Files & GPS Tracks
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PDG 101 – Pt.18: The Top Geometry SOP
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Advanced Setups 05 – Knots & Half Edges
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PDG 101 – Pt.17: Sloppy Machine Learning
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PDG 101 – Pt.16: Feedback Loops
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PDG 101 – Pt.15: Batch Processing II: Manual Edits
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PDG 101 – Pt.14: The Python Processor
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PDG 101 – Pt.13: Houdini Engine in UE4
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PDG 101 – Pt.12: Faux 3d printing
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PDG 101 – Pt.11: Comping in COPs
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PDG 101 – Pt.10: Online Data & APIs
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PDG 101 – Pt.9: HDAs & File Tags
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PDG 101 – Pt.8: Command Line Programs & Texture Synthesis
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PDG 101 – Pt.7: Product Lineup
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PDG 101 – Pt.6: Render Manager
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PDG 101 – Pt.5: Problem Solving in TOPs
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