All Posts tagged “simulation

Throwing A Snowball With MPM

We haven’t forgotten about the other big addition to Houdini with 20.5: The MPM solver! So to get into the holiday spirits, let’ s simulate a snowball. In this video, we’re covering the full process from simulation, to postprocessing and finally to rendering. Download Project […]

Easy Houdini: Clay 3D Printing With Vellum

Let’s take a quick break from Copernicus and build a good, old fashioned, simple SOPs setup. And also recreate a look from additive manufacturing, that we like quite a lot here: 3d printing with clay instead of thermoplastics – which is mostly like regular 3d […]

Blender Guest Tutorial: Game of Life

Louis Brodnig is back with another great tutorial and a Game. Conway´s Game of Life to be exact. In this video he shows you how it works and how to make fun animations with it in Blender. Download Project File

ML101 Course Teaser 2

ML101 – pt. 00: Introduction

This course is about making Machine Learning the next tool in your Houdini toolbox. Just like some problems are best solved with vector maths or Vex or Python, some problems get way easier with ML and we want to be able to spot these problems […]

Building a Particle Brush for Copernicus

One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it’s surface, leaving some nice streaks behind. Houdini has had particles for ages and […]

Rolling Shutter – Bending Time With Attribs

Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it’s own! And that artifact is rolling shutter. To achieve this, we’ll need to bend time using […]

Popping a Soap Bubble

Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File

VolumeStyleTransfer

Volume Style Transfer With ONNX

In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]

Melting Complex Objects

Melting Complex Objects Part 2 – Rendering

Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now […]

Melting Complex Objects

Melting Complex Objects Part 1

You guys seem to like melting things! So over the next two free tutorials, we’re going to answer one of the more common questions: How to melt more complex objects with fine details, textures and multiple materials. All without melting your pc as well! Watch […]

Differential Line Growth

Blender Guest Tutorial: Differential Line Growth

We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]

Freetut Particle Life

Particle Life in Houdini POPs

Particle Life is a new(ish), super popular autonomous agent system that is able to produce very organic, microorganism-like patterns with particles. So of course we had to build our own version in Houdini, right? In this video we’ll cover the basic ideas of Particle Life […]

Vellum Folding

Paper Folding with Vellum

In this video Chris covers a simple way of simulating origami like patterns in Houdini and Vellum, just using edge groups and (depending on how you count them) three or six lines of vex. We can very much recommend watching Junichiro Horikawa’s previous explorations on […]

Vellum Belt Adjuster

Simulating a Belt Adjuster in Vellum

There are some setups that start out looking quite easy and then get harder the more you start thinking about them. And this belt adjuster is one of them because we got quite a few elements interacting with each other. As usual with Vellum, the […]

Curling Ribbons

Simulating Curling Ribbons in Vellum

The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as it turns out, this is a quite fun and […]

Geometry Nodes Simulation: Relax Points

Often you’ll need point distributions with non-overlapping points. Be it that you want to pack scales onto the surface of a fish or distribute vegetation on your procedural terrain. Although the “distribute points on faces” node comes with a poisson disc mode to remove overlapping […]

New In Houdini 19.5 Pt 4: SOP FLIP Fluids

One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new workflow, including custom viscosity and density for our liquid. […]

Giving Birth Using Vellum

Sometimes we get the weirdest questions. And we’re quite thrilled about them! This time our friend Patrick (https://www.altshift.de/) approached us with a.. let’s call it special Vellum setup and some questions about how to make all Elements interact properly and animate them. Resulting in whatever […]