All Posts tagged “simulation

Vellum Folding

Paper Folding with Vellum

In this video Chris covers a simple way of simulating origami like patterns in Houdini and Vellum, just using edge groups and (depending on how you count them) three or six lines of vex. We can very much recommend watching Junichiro Horikawa’s previous explorations on […]

Vellum Belt Adjuster

Simulating a Belt Adjuster in Vellum

There are some setups that start out looking quite easy and then get harder the more you start thinking about them. And this belt adjuster is one of them because we got quite a few elements interacting with each other. As usual with Vellum, the […]

Curling Ribbons

Simulating Curling Ribbons in Vellum

The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as it turns out, this is a quite fun and […]

Geometry Nodes Simulation: Relax Points

Often you’ll need point distributions with non-overlapping points. Be it that you want to pack scales onto the surface of a fish or distribute vegetation on your procedural terrain. Although the “distribute points on faces” node comes with a poisson disc mode to remove overlapping […]

New In Houdini 19.5 Pt 4: SOP FLIP Fluids

One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new workflow, including custom viscosity and density for our liquid. […]

Giving Birth Using Vellum

Sometimes we get the weirdest questions. And we’re quite thrilled about them! This time our friend Patrick (https://www.altshift.de/) approached us with a.. let’s call it special Vellum setup and some questions about how to make all Elements interact properly and animate them. Resulting in whatever […]

OFFF Special: My First Vellum Sim

Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File

Creating An Abstract Wire Sculpture

One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane. Napoleon […]

Packing Rigid(ish) Bodies In Vellum

Yes, we covered this in our “packing the Torus” tutorial, however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation […]

Houdini Tutorial: Melting Things using FLIP

Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about shading & rendering in here, we provide a scene file that’s […]

Simulating A Rubber Band Ball In Vellum

Again Patrick triggered this one by asking if we could have a look at a setup he’s been working on. And boy did we like what we saw. Mo decided to simplify it a bit and slow it down so it could be used to […]

Smearing Paint using FLIP

We’ve been asked by Patrick how to pull off something like these beautiful paint smears in Houdini, so we got to work. Using basic FLIP techniques will get us quite far, we just have to find the right settings. (Haha. “just” finding the settings…) In […]

Ribbon Knot pt.2: Art Directing Wrinkles

In our last free tutorial we tied a ribbon into a knot, but what if you want (or need) to work on details like wrinkles or want to reshape parts of the knot? In this tutorial Mo covers one technique to arrange the detailed shape […]

Tying A Ribbon Knot in Vellum

That special season of the year is creeping ever closer and you might be starting to think about gift wrapping. One important aspect of which is the decorative ribbon that goes around it. Not that we’re particularly talented at arts and crafts, but we were […]

Test Driving Houdini 19: Creating Wrinkles & Rendering Them In Karma XPU

It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging. In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement. […]

Rope Typography Using Houdini’s Vellum & Octane Render

After seeing polygonpen’s C4D Rope tutorial on Lesterbanks, we though – why not give it a go in Houdini. So in this tutorial we’re gonna go over creating a basic vellum sim which will form the backbone of our rope typo, then creating said rope […]

Axiom Solver: Dissolving Logo

In our tradition to being late to the party, we’re giving Matt Puchala’s Axiom solver a spin. It’s a lightweight and fast pyro solver for SideFX Houdini, enabling interactive workflows with smoke or fire simulations. In this video we’re gonna use it together with Houdini’s […]

Mograph Liquids: Controlling FLIP Fluids Via Curve Forces

Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and […]

Bubbles Again: Simulating Soap Swirls Using FLIP

By now it might have become apparent that Mo might be a bit fixated with soap bubbles and soap films. We covered Minimal Surfaces, soap film shading in Octane and in Redshift. Yet we deliberately omitted one crucial step in rendering nice soap bubbles: Creating […]