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All Posts tagged “Graphics”
Procedural UV Unwrapping with Geometry Nodes
This tutorial uses Blender 3.3 Alpha. You can get this version from here: Download Experimental Builds Blender 3.3 Alpha adds nodes for procedural UV unwrapping. In this quick tip tutorial Manuel explains one way of using the new feature on some procedurally built rocks.
Noise Advection with Geometry Nodes
Advecting points through vector fields is often handy for different purposes. It can be used to visualize noise fields or vector volumes or just to create some beautiful abstracted graphics. Follow Manuel in this tutorial, while he hacks Geometry Nodes to make iterative advection along […]
Nerd Rant 2.0 – Ep. 19: Mo Was At OFFF, The Second Wave Of Houdini For Designers
Mo got to go to Barcelona to present at OFFF and is still on cloud number nine. The guys discuss what learning and teaching Houdini to a visually minded person means, how and why there is a resurgence in interest in Houdini and finally they […]
Nerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains
Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly talented Designer / Art Director based in Hamburg, Germany. […]
Nerd Rant 2.0 – Ep.14: Learning Houdini With Vincent Schwenk pt. 2
TPart two of our special Nerd Rant with Vincent Schwenk is here! This time we spend time talking about getting geo into and out of Houdini, tweaking simulations and how to install MOPs for Houdini, which makes mograph tasks a good bit easier. Vincent Schwenk […]
Ribbon Knot pt.2: Art Directing Wrinkles
In our last free tutorial we tied a ribbon into a knot, but what if you want (or need) to work on details like wrinkles or want to reshape parts of the knot? In this tutorial Mo covers one technique to arrange the detailed shape […]
Blender Geometry Nodes: Vertex Normals – Alien Orb
The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space orb effect that relies on vertex normals. You’ll learn some procedural animation […]
Production Setup: Audioreactive Particles Using Vellum & POPs
You wanted to know how to set up something similar to Daniel Sierra’s “Oscillate” in Houdini. So in this tutorial we’ll walk you through the steps necessary to not only create an audioreactive Vellum simulation but also add secondary particles into that simulation and create […]
Guest Tutorial: Path Solver
We’re thrilled to have Houdini artist supreme Vladyslav Lavrenov for a guest tutorial. And quite a hefty one! Vlad takes us through his reasoning and steps to build a path solver in Houdini to have seemingly random momevements on a grid form a coherent behaviour. […]
Houdini 17 Quicktip: Packing Geometry Using the UV-Layout SOP
With the Houdini 17 party still going, let’s have a look at a somewhat hidden gem in H17’s tools: The UV-Layout SOP. “Wait! I don’t care about ’em UVs!” you might say. We hear you, but they are not really the focus of this tutorial. […]