All posts tagged “Graphics

Blender Geometry Nodes: Vertex Normals – Alien Orb

The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space orb effect that relies on vertex normals. You’ll learn some procedural animation […]

Production Setup: Audioreactive Particles Using Vellum & POPs

You wanted to know how to set up something similar to Daniel Sierra’s “Oscillate” in Houdini. So in this tutorial we’ll walk you through the steps necessary to not only create an audioreactive Vellum simulation but also add secondary particles into that simulation and create […]

Guest Tutorial: Path Solver

We’re thrilled to have Houdini artist supreme Vladyslav Lavrenov for a guest tutorial. And quite a hefty one! Vlad takes us through his reasoning and steps to build a path solver in Houdini to have seemingly random momevements on a grid form a coherent behaviour. […]

Houdini 17 Quicktip: Packing Geometry Using the UV-Layout SOP

With the Houdini 17 party still going, let’s have a look at a somewhat hidden gem in H17’s tools: The UV-Layout SOP. “Wait! I don’t care about ’em UVs!” you might say. We hear you, but they are not really the focus of this tutorial. […]