Rendering 101 pt. 13: Lighting & Rendering Glass In Redshift by Moritz 09.04.2020 comments 4 Part of: Rendering 101 Rendering 101 angles, area, back, backlight, family, glass, light, liquid, Redshift, reflection, reflective, refraction, refractive, Rendering, specular, splash, studio To view this content, you must be a member of Entagma's Patreon at $29 or more Unlock with Patreon Already a qualifying Patreon member? Refresh to access this content.
Brad 12.04.2020 Reply I could use a tut on all the key commands that Mo uses to navigate at warp speed!
Zach 17.04.2020 Reply Just as an observation – Photographic exposure only works when you are using the Redshift render view, not the default Houdini Renderview 🙂
Guillermo 01.11.2020 Reply I think that visualization for the rays was amazing, really appreciate you taking the time to set those up
I could use a tut on all the key commands that Mo uses to navigate at warp speed!
Dude tell me about it sometimes I feel he’s fast forwarding XP
Just as an observation – Photographic exposure only works when you are using the Redshift render view, not the default Houdini Renderview 🙂
I think that visualization for the rays was amazing, really appreciate you taking the time to set those up