3 Comments

  1. Hey Moritz, thanks as always for explaining this stuff. Super helpful.

    Is there any significant advantage to using Brute Force as primary and point cloud as secondary? Often when rendering with Brute Force, the last things to converge are those large flat areas (cyc walls, bg geo etc). Those areas seem to take a lot more adaptive samples to get clean, smooth results.

    Thanks so much if you have any insight!

  2. Paolo Berto

    Nono nono! Irradiance caching and irradiance point clouds are evil! Guys!!!!

  3. Thanks! Hoping the aces error, on your renderview, means there will be an Aces for Redshift in Houdini episode soon 🙂

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