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All Posts tagged “point”
Nerd Rant 2.0 – Ep.7: Photogrammetry
Manu dons his finest T-shirt, Mo is going all lumberjack, the audio offset still hasn’t been fixed and the guys discuss their experience turning photos into 3D meshes.
Houdini: Baking Point Attributes To Textures
EDIT: For more point to texture attribute trickery have a look at the scene files. In our tutorial on dissolving geometry we hinted at baking point distances into a texture rather than using highly subdivided geometry to store attributes from a point cloud. While this […]
Exporting Alembics For Blender: A Few Hacks
EDIT: Thanks so much for the many comments & hints! Josh Rizzo on Twitter pointed out I’m missing a few import options when loading in the alembic. Here’s how to import animated attributes without a deforming/animated mesh:– Import Alembic– Check “Set Frame Range” and “Is Sequence” […]
Houdini On Mushrooms Pt.2: Point Deform In-Depth: The LinAlg Monster
Be careful what you whish for! 🙂 In this video we’ll be diving into the depths of Houdini’s point deform node. What superficially looks like a trivial task turns out to be a bit more involved than Mo initially hoped for. Brace yourself for some […]
Houdini On Mushrooms Pt. 1 – Softbody Shrooms
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course. We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res […]
Rendering 101 – pt. 19: Faster GI Using Irradiance Caching & Irradiance Point Clouds
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Rendering 101 pt. 8: Basic Setup – Redshift
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Rendering 101 pt. 7: Basic Setup – Mantra
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Rendering 101 pt. 6: Three Point Light (Studio)
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Rendering 101 pt. 4: Lights
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